29 11 / 2011
Video Game Designers Could Learn from IMPRO
Keith Johnstone does a good job of distilling invaluable aspects of telling a good story as part of an unpredictable and interactive performance.
29 11 / 2011
Distancing Effect
I wonder if Warren Spector wants add a defamiliarizing quality (thank you, Brecht) to video game stories?
27 11 / 2011
Next-Generation Storytelling
By Warren Spector, role-playing and video game designer.
Part 1: Elements of Storytelling in Games
Part 2: Characterization in Games
Part 3: Dungeon Masters and Storytellers
Part 4: Hardware
From Part 4. “We have the potential to create not just a new medium and not just a new community of authors but a new culture of creators, a participatory, individualized culture in which we all share in the definition of experience, of humanness. Instead of being talked to, we discuss; instead of being lectured, we debate. This new medium is the first democratic narrative force we’ve ever had. Let’s hope, someday, we use it for something more compelling than we have so far.”